Grow & collect
From $29 a monthCompare platforms / LeagueApps
Team Scout vs LeagueApps.Everything in one app, priced up front.
LeagueApps is built around registration and payments. Team Scout runs registration and payments in the same app as volunteer shifts, gate tickets, sponsorships, program ad sales and player fundraising, with every plan and fee on the pricing page.
Who LeagueApps is
A platform for clubs and leagues, backed by private equity.
Clubs and leagues first
LeagueApps runs registration, payments and payment plans, with team chat in its LeagueApps Play app.1,2,10
Backed by private equity
Accel-KKR made a significant equity investment in LeagueApps in October 2024.18
Pricing by quote
LeagueApps takes a percentage of each online payment and charges a one-time setup fee. It does not publish the rate.13
What it costs
A superior product at a reasonable price.
Plans with registration start at $29 a month paid annually plus a small platform fee on what you collect and record. Every plan and fee is on the pricing page. No demo required.
See the full pricing page- Community
- Free
- Team
- $29 a month, billed yearly
- Club
- $79 a month, billed yearly
- League
- $179 a month, billed yearly
Card and bank processing are passed through at cost. Tickets cost the buyer $1 a ticket, plus 4% of the price above $10. Fundraising is 0%, with an optional tip from the donor.
Feature by feature
What each app runs for your program.
Every LeagueApps line comes from LeagueApps' own published pages and help center, linked under the chart. Where its pages say nothing either way, the chart says so.
Team Scout
18 of 18
Every row, in one app and one admin workspace.
LeagueApps
8 of 18
In full on its own published pages. 1 more cost extra. 6 in part.
Every LeagueApps line comes from LeagueApps's own published pages, read October 12, 2026:
- 1. LeagueApps registration product page.
- 2. LeagueApps help, how to create payment plans.
- 3. LeagueApps help, the Gateway bank transfers report.
- 4. LeagueApps help, the cash accounting journal entries report.
- 5. LeagueApps help, creating and managing store products.
- 6. LeagueApps help, session-based programs.
- 7. LeagueApps help, registering for a program as a staff member.
- 8. LeagueApps help, adding family members.
- 9. LeagueApps help, calendar sync.
- 10. LeagueApps help, what is new in LeagueApps Play.
- 11. LeagueApps help, composing a bulk message to your members.
- 12. LeagueApps help, customizing your email settings.
- 13. LeagueApps pricing page.
- 14. LeagueApps help, content pages.
- 15. LeagueApps help, the member toolkit for LeagueApps Play.
- 16. LeagueApps terms of use.
- 17. LeagueApps Play on the App Store, with its ratings and reviews.
- 18. Accel-KKR announcement of its investment in LeagueApps, October 2024.
Across the category
Check every platform's prices yourself.
Team Scout puts every plan and fee on the pricing page, so you know the cost before anyone calls you. Most of the category asks for a form or a demo first.
| Platform | Pricing published? | To get a quote |
|---|---|---|
| Team Scout | Yes. Every plan, platform fee included | Nothing. Sign up yourself, same day |
| PlayMetrics | No | Fill out a form to schedule a conversation |
| SportsEngine HQ | Yes. $799 to $2,199 a year, plus per-transaction fees | Buy Express or Premium online; Pro through sales |
| TeamSnap (clubs and leagues) | No | Book a demo or talk with sales |
| LeagueApps | No | Get a quote |
Switching from LeagueApps
We build it with your own information. You review it, then you decide.
Send us whatever your LeagueApps account exports: rosters, registrants and payment history. We map every column, families land in household accounts with one statement, and open balances finish where they are. We check every one against your export before cutover.
Straight answers.
LeagueApps does not publish its prices. Its pricing page says it takes a percentage of each online payment, charges a one-time setup fee, and sells add-ons such as a custom website each year (leagueapps.com/pricing). Every Team Scout plan and fee is on our pricing page. Community is free. Plans with registration start at $29 a month paid annually plus a small platform fee on what you collect and record, and card processing passes through at cost.
Yes. Send us whatever your LeagueApps account exports: rosters, registrants and payment history. We map every column. Rosters import into Team Scout, and families land in household accounts with one statement. Open balances finish where they are, and we check every one against your export before cutover.
No. LeagueApps says its Play app never shows ads, and Team Scout has no ads on any plan either. The difference is what is in the app: Team Scout adds volunteer shifts, gate tickets, sponsorships, program ad sales and player fundraising to the registration and messaging you already use.
LeagueApps' journal-entry reports break each deposit into its transactions, for export to your accounting software. In Team Scout every dollar posts to a double-entry ledger inside the product. A deposit opens into the payments inside it, a refund is credited back to the charge it came from, and each deposit downloads as QuickBooks-ready journal lines. See the financial reports.
See it for yourself
Start your team free. See what's different.
The Community plan runs your whole program for $0. When you are ready to collect money, plans with registration start at $29 a month paid annually plus a small platform fee. No contracts, cancel anytime.